"Where Is Here?"
This was my first game FREE on itch.io and published in the month May 2021. I learned what “Game Dev Unlocked” offered us to learn and it was a lot of fun. I didn’t expect people liking it so much! The most common reactions was:
– Nice visuals
– Good sounds
– Good music combination
I received some good donations too! Thank you!
CHECK OUT my FREE game still AVAILABLE on itch.io and have fun playing it!
Game Description
Where Is Here? is a first-person exploration game set in an unknown world. I crashed landed on a unknown world and I don’t know where I am. Four small satellites are enough to send SOS signals to someone near by to locate us. My mission was to go to the “New Home” destination but I didn’t succeed. Hopefully someone will receive the SOS signals while I am here on this world.
List During Development skills And Reviews From Players and Indiedev friends
PROS
- Pleasant graphics visual that appealed to gamers and indiedevs.
- liked the audio sounds in the game (devlog click here).
- liked the music background in the game.
- Many thought this game was relaxing.
- walking simulator with a Sci-Fi fantasy style.
- Used free Unity Store assets in the game (devlog click here).
- Learned to make this game with “Game Dev Unlocked (basics of Unity and playmaker).
- Used 1 paid Unity Asset “Simple Waypoint System” to move objects in the game (devlog click here).
- No lag or error problems.
- My first game in 3D with version 2019 (devlog click here).
- Received my first donations (devlog click here).
- Made devlogs about tools, investment, music and sounds.
- Learned about lightning directional and baking simple with realtime.
- Navigation bake for AI agent to follow the player.
- Simple animation active for objects.
- used collider (box and capsule).
- Capsule for trees so you won’t get through it.
- Box collider to interact with objects in the game
- learn to make a terrain with texture, raise or lower terrain, add trees and grass.
- How to add Unity Assets in the game.
- Record images and videos in game with recording tab.
- Standard Pipeline used in the game.
- Install Post-Processing in the game and use it in the camera for first-person game object.
- Add objects to interact with it to finish the game.
- Used simple particle system.
- Different cursor for different game objects to interact (example YouTube video explained) (devlog click here).
CONS
- No start main menu (HUD/ UI).
- No pause menu.
- Invisible walls has no particle system to see.
- No animation at doors (animation knowledge minimum).
- No performance knowledge but the game doesn’t lag.
- You can press multi objectives in the same time. My Playmaker knowledge was only at learning/ beginner level.
- Some players/ indiedevs didn’t like the tall grass because it ruins the view of the game in first-person.
- No controls information for the players.
- No objectives text mentioned on the screen if the players doesn’t remember what to do after a speech.
- No saving option (no need for a small game between 15mins – 30 mins gameplay.
- Unlimited running.
- Press arrow keys to move and shift to run (no input manager knowledge to change it).
- No performance check with profiler and other things. (lucky no lag during gameplay).
- Only 1 scene in the game.
- Basic programming with Playmaker from what I have learned in Game Dev Unlocked online course.
REVIEWS
ITCH.IO TOP 6 for almost week
Graphic view from May 2021 - until May 2023 (Views, Downloads, Donations)
Graphic view for a year (Views, Downloads, Donations)
Why making this game?
I had a small dream to make games but it’s impossible without math and physics. I don’t know how to code and when I found out about “Game Dev Unlocked” on YouTube ad, that you can use visual scripting like “Hutong games Playmaker”, I was happy. There are some games that used Playmaker too. I bought the online course and learned the basics of Unity and Playmaker how it works. Where Is Here? took me 3 weeks to make almost every single day. And got great reviews and downloads for my first game. The IndieDev Community gave me a boost of confidence to make my next 3D game, which is Where Is Here: New Home.